Testing the Portara Engine with Halo 2 Assets

Standard

In our new VRMMORPG, we are beginning to test gunplay. While starting to get the guns in order, my programmer asked me to put together a sandbox testing area for guns. I thought to myself, “What has the best, most balanced gunplay in video games?” Of course, the answer is Halo so I dug up some old Halo 2 assets (the multiplayer level Coagulation, some gun models, and of course the Master Chief player model) and began testing. So far, the guns seem to work pretty well in the Portara engine, but there’s still a LOT of work to be done. It’s very promising to see Halo 2 content running without lag on an iPhone with online multiplayer! Here’s hoping for a Halloween release!*

*please note that we will NOT be selling our game with any copyrighted material in it; including, but not limited to Halo assets.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s