One new media form that goes hand-in-hand with VR is 360 degree video. I’ve recently figured out how to record 360 degree footage of games that I make or help make, so here was my first ever shot– the main menu of iSlayer, a game that I’ve been helping work on.
In our new VRMMORPG, we are beginning to test gunplay. While starting to get the guns in order, my programmer asked me to put together a sandbox testing area for guns. I thought to myself, “What has the best, most balanced gunplay in video games?” Of course, the answer is Halo so I dug up some old Halo 2 assets (the multiplayer level Coagulation, some gun models, and of course the Master Chief player model) and began testing. So far, the guns seem to work pretty well in the Portara engine, but there’s still a LOT of work to be done. It’s very promising to see Halo 2 content running without lag on an iPhone with online multiplayer! Here’s hoping for a Halloween release!*
*please note that we will NOT be selling our game with any copyrighted material in it; including, but not limited to Halo assets.