Narrowed for iSlayer

Back in 2007 I helped work on a game called Solitude, which won ModDB’s Top 100 Mods of the Year in 2008 and Top 100 Indie Games of the Year in 2009. It was basically Halo for the PSP.

A few fans of Solitude are now part of our community for iSlayer, and have requested that I remake my most popular Solitude map for iSlayer. I threw together a little something, and it ended up being way better than the original, if I do say so myself.

Here is a 360 degree tour of the new Narrowed with the original ambient music and sounds that I composed/created for the game. Enjoy!

Testing the Portara Engine with Halo 2 Assets

In our new VRMMORPG, we are beginning to test gunplay. While starting to get the guns in order, my programmer asked me to put together a sandbox testing area for guns. I thought to myself, “What has the best, most balanced gunplay in video games?” Of course, the answer is Halo so I dug up some old Halo 2 assets (the multiplayer level Coagulation, some gun models, and of course the Master Chief player model) and began testing. So far, the guns seem to work pretty well in the Portara engine, but there’s still a LOT of work to be done. It’s very promising to see Halo 2 content running without lag on an iPhone with online multiplayer! Here’s hoping for a Halloween release!*

*please note that we will NOT be selling our game with any copyrighted material in it; including, but not limited to Halo assets.

Level 2

I’ve been working on a game over the past couple months, and it’s actually starting to look good enough to show screenshots! I’m super excited for Project Portara, as it will be the world’s first VRMMORPG, and one of the very first cross-platform MMORPG games. This is a screenshot from part of the game world– hope you enjoy!